The stable release of Blender 3.0 is set for early December. As a Blender user, I am super excited to see how much different the new version and the interface will be. The open-source software Blender made huge changes since I started using it back in 2017. Starting off with version 2.79. There are still users out there who are still working with 2.79.
I still have this version on my PC because I have courses that were created with 2.79. But to be honest, I’ve already forgotten how to use a lot of functions since I’ve been working with newer versions. The rapid development of newer features also increased the demands on the PC. You need a very powerful computer to meet the requirements of Blender. Since I have a lot of members always asking about the Requirements I will put them together again.
- 64-bit dual core 2Ghz CPU with SSE2 support
- 4 GB RAM
- 1280×768 display
- Mouse, trackpad or pen+tablet
- Graphics card with 1 GB RAM, OpenGL 3.3
- Less than 10 year old
- 64-bit quad core CPU
- 16 GB RAM
- Full HD display
- Three button mouse or pen+tablet
- Graphics card with 4 GB RAM
- 64-bit eight core CPU
- 32 GB RAM
- Full HD displays
- Three button mouse and pen+tablet
- Graphics card with +12 GB RAM
Supported Graphics Cards
Always make sure to install the latest drivers from the graphics card manufacturer’s website. These requirements are for basic Blender operation, Cycles rendering using the GPU has higher requirements.
GCN 1st gen and newer. Since Blender 2.91, Terascale 2 architecture is fully deprecated, try using 2.90 (albeit not supported, it might still work) [list of all AMD GPUs]
Haswell architecture and newer. [list of all Intel GPUs]
Version 10.13 or newer for Intel processors on supported hardware. Version 11.0 for Arm-based processors (Apple Silicon).
The first-ever Blender long-term support release was 2.83 LTS. But why was it so special? Blender 2.83 LTS provides the performance and stability needed for major projects. Also, new features include VR support, OpenVDB import, OptiX viewport denoising, and a powerful new physics-enabled Cloth Brush. The version was released on June 3, 2020.
2.8 was a Game Changer. The new Render revolution Eevee was born. You can render in real-time. Also, Compositing with Eevee renders is much simpler thanks to individual passes, just like Cycles. Light Cache Update: No more seam artifacts and stretched texels. Hair Transparency: Hair geometry now supports blending with alpha hash and alpha clip mode. Shadow blend modes are now also supported.
- Updated Shader Nodes
- Grease Pencil Reimagined
- Sculpt Face Sets
- Mesh Filters and Brush Improvments
- Sculpt Cloth
- OptiX Viewport Denoiser
and so much more to enjoy.
But it didn’t take too long for the team to surprise us with Blender 2.9. Building on the success of the 2.8x series, Blender 2.90 continues to polish the user experience, introducing improvements to EEVEE, Cycles, sculpt, VR, animation, modeling, UV editing and so much more. The release date was August 31st, 2020.
As you can see, the Blender team is working in giant steps on the performance of the software and innovations. And the good news, Blender, remains open-source, which means that you don’t have to pay for it, compared to other 3D programs, such as Maya.
What will be new in Blender 3.0?
I just downloaded the Beta Version and took some screenshots from the interface. You can see in the screenshots that they added Geometry Nodes. The last screenshot was from working on a scene. The Modifier and all the other tools are still the same.
New Features are:
and so much more.
So if you are already excited to see what is new in Blender 3.0 go to Blender download and get the Beta Version of Blender 3.0.